Find The Lie PowerPoint Game
The "Find the Lie" PowerPoint game is a dynamic educational tool that brings excitement and critical thinking into the classroom. Based on the popular "Two Truths and a Lie" format, this game challenges students to identify false statements among a set of three, encouraging them to analyze information and justify their reasoning. The PowerPoint version adds a game-show feel to the activity, making it more engaging and interactive for learners. It can be customized for any subject area, allowing educators to tailor content to specific learning objectives (Tekhnologic, 2017)[1].
One of the key benefits of using "Find the Lie" in education is its versatility. Teachers can use it as a warm-up, review activity, or even a formative assessment tool. For example, in English Language Arts, students might identify false character traits or plot events, while in math, they could spot incorrect equations or geometric properties. This adaptability makes the game suitable for various grade levels and subjects, promoting higher-order thinking and reinforcing content knowledge in a fun and memorable way (Teaching Made Practical, n.d.)[2].
Beyond academic content, "Find the Lie" also supports social-emotional learning and classroom community building. When used as an icebreaker, students share personal truths and lies, fostering communication, empathy, and rapport among peers. The game encourages respectful dialogue and active listening, as students ask follow-up questions and explain their reasoning. These interactions help create a positive classroom environment where students feel safe to express themselves and take intellectual risks (Teaching Made Practical, n.d.)[2].
In STEM education, the game has been adapted to teach information literacy and critical thinking. For instance, students might evaluate scientific claims, distinguishing between real discoveries and fabricated ones. This approach helps learners develop essential skills for navigating today's information-rich world, such as source evaluation and evidence-based reasoning. As Costner (2017) notes, using games like "Find the Lie" can increase student engagement while teaching them to be smart consumers and creators of information[3].
- Costner, S. (2017). Two Truths and a Lie: STEM Game and Research Activities. Curious City DPW.
- Teaching Made Practical. (n.d.). Find the Fib: A No Prep, Engaging Activity.
- Tekhnologic. (2017, May 20). Find the Lie.

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